Aeroflot
Lead designer and art director at Aeroflot since 2024. This case is about designing a large product when you have nothing to measure it by: the pages carry no analytics, and you still have to decide today.
Product designer
& art-director at Aeroflot
Lead designer and art director at Aeroflot since 2024. This case is about designing a large product when you have nothing to measure it by: the pages carry no analytics, and you still have to decide today.
Faceit left the Russian market, and with it went the way to play a match by the rules. Cispracs puts that back: scrims, tournaments, and match lobbies with map and server bans. I ran the research, designed the core flow, and shaped the concept.
Colozeo turns raw match footage into scouted careers. Across two years I partnered with the team to design the scouting platform, build its design system, and craft the flows that make a player’s level legible in seconds.
Sber released a payment sticker with Soyuzmultfilm characters on it: you pay with it instead of a card. The promo landing explains how to get one and how to use it.
















What I love most is what’s easy to overlook: how the grid behaves as content grows, what an empty screen communicates, where a component stops being reusable. This work is almost invisible — and that seems to be the point.
At the same time, I monitor consistency across products and assist other designers. Nothing revolutionary: I just want people to understand what’s happening on the screen.
Outside of work I collect printed matter, walk the city without a route and redraw old interfaces from memory, just to see which of their decisions still hold up.
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